Added by Kevin Palmer
Updated
All season sets will be a best-of-3 games
Set Procedure
Players select their characters. Either player may elect to do Double Blind Character Selection
Use Starter Stage Striking to determine the first stage
The players play the first game of the set
Winning player of the preceding game bans 2 stages. The losing player of the preceding game picks a stage for the next game, adhering to Stage Clause and bans.
The winning player of the preceding game must announce their character selection for the next game.
The losing player of the preceding game must announce their character selection for the next game.
The next game is played.
Repeat Steps 4 through 7 for all subsequent games until the set is complete.
Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
Double Blind Character Selection
Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.
Stage Striking
Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike first or strike second. Stages are stuck in a P1-P2-P2-P1 order.
Pausing and the Home Button
Pause setting is to be set to off. However, if it is not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the pausing player receives a game loss. This rule also applies to controllers which cause the game to revert to the Switch home screen.
Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.
Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 1.9).
Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Warm-ups
Warm-up periods, button checks, and “handwarmers” may not exceed 60 seconds on the game clock. Violation of this rule may result in a game loss at the discretion of the TO.
Counter-picking
Each player who lost the previous game is given 30 seconds after bans are selected to notify their opponent of their counter-pick.
*Cheering vs. coaching
Cheering - Nondescript statements such as “Let’s go!”, “you got this!”, or “mess them up!”. These are not violations. These are not seen as coaching violations, as they do not qualify as advice that can be applied to gameplay.
Coaching violation - Specific statements pointing out habits, specific options, or timings such as “Watch for his neutral getup!,” “His waft is almost ready!” or “He keeps rolling!”
Tardiness
Anyone who is not present for their set by 5 minutes past the scheduled start time is subject to a game loss. 10 minutes late is a match loss.
Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
Game Settings
Stock and time are set to 3 stock and 8 minutes for Singles and Doubles
Final Smash Meter: Off
Spirits: Off
Damage Handicap: Off
Stage Selection: Anyone
Items: Off and None
First to: 1 Win
Stage Morph: Off
Stage Hazards: Off
Team Attack: On
Launch Rate: 1.0x
Underdog Boost: Off
Pausing: Off
Score Display: Off
% Show Damage: Yes
Custom Balance: Off
Echo Fighters: Separate
Radar: Big
Teammate Highlight: On
Mii Fighters: All moveset combinations are legal
Stage List
Starter Stages
Battlefield
Final Destination
Lylat Cruise
Pokémon Stadium 2
Smashville
Counterpick Stages
Castle Siege
Kalos Pokémon League
Town & City
Unova Pokémon League
Yoshi’s Island (Brawl)
Yoshi’s Story